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| Trade skills |
| message from Empty on 04 Oct 2001 |
I have a 25 druid that is looking to go into business. What do you guys
think would be a good/appropriate trade skill to get into?
~Empty
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| StanMann replied to Empty on 04 Oct 2001 |
Leveling to 29 and pimping ports.
StanMann
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| Richard replied to Empty on 4 Oct 2001 |
By that, do you mean looking to make money from a trade skill? If so, then
I would recommend spending your time hunting and looting instead.
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| Lokari replied to Empty on 04 Oct 2001 |
Though I know above I agreed with folks who encouraged you not to go
into tailoring if all you wanted was some specific item, if you're
looking for a trade skill, tailoring is a good one for a druid, for
two big reasons:
- Much of the materials you'll need will be dropped by various
critters. Your tracking skill will be very helpful in finding those
critters.
- The materials you'll need are scattered all around the world. The
ability to teleport will be a great help.
I recommend before you get into it, you make sure you've got an
ergonomic mouse and keyboard setup. Eventually you're going to make
several thousand heady kiolas, and you don't want any repetitive
motion injuries.
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| Watchman replied to Empty on 05 Oct 2001 |
Brewing would be a good trade for you. Those foraged fruits, berries, vegetables
will be handy. As will any tea leaves you forage. :)
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| Empty replied to Watchman on 05 Oct 2001 |
Then I can make that stuff for tailoring silk monk gear... and sell to people who can make me
cultural armor.
Sweet.
~Empty
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| Jacobson replied to Empty on 05 Oct 2001 |
If you are looking to make -instant- cash then I would recommend
leveling/looting. Once you hit 29, whammo, the druids most usefulness
trade. (no flaming on that one, I've got a 55 druid and at times it appears
this way) ;p
If you aren't looking to make -instant- cash, then I would suggest in this
order:
- Foraging (get that skill up, you're gonna need it for your "hardened
mixture", which is part of your EPIC anyway)
- Brewing (with the berries, vegatables, etc that you foraged)
- Tailoring (easy enough to get pelts, snare fear animal, kill, loot pelt,
make something)
Everyone has a preference, but, these are the steps that I had taken. Then
again when I created my druid I had already had a "main" character and could
afford to do just about anything I wanted. This may or may not apply to
you. I'm assuming it doesn't though. :)
Jacobson
Asag Order - http://www.asagorder.org
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| Empty replied to Jacobson on 05 Oct 2001 |
That actually sounded like my plan... This plain has changed now. I started
an Enchanter. I think I'll be making jewelry.
I drop-twinked her last nigh with 5 plat. Man, I forgot how far five plat
goes! I still have most of it :)
So now the plan is play the chanter from time to time, level as necessary
to advance the tradeskill, and get me druid to give her Imbued Emeralds and
make cultural jewelry for sale. This makes a LOT more sense for me, because
jewelry is something newbies never have, so I can donate some of my
practice pieces to goodwill :)
~Empty
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| Jacobson replied to Empty on 05 Oct 2001 |
Not to bust on you by far.. but if jewelcraft is the way you want to go..
you may find yourself wishing one or more things:
1. You have a higher level main for all the plat it takes to increase your
skill
2. You have a high level Cleric to give your Enchanter those expensive gems
used to increase your skill.
All in all, do whatever you like. That is after all how you are going to
have fun. However, just be forewarned that jewelcraft is -very- expensive.
It took my Enchanter twink (currently level 30) around 4-5k to get to a
skill of 190.. from there it only went up since plat bars are 102pp each
(going by memory since I alot so much depending on how my main does after a
weeks end, and then I just buy however many I can afford with the aloted
funds).
Also, you should know that in Feburary (I believe it was) there was a patch
which had the vendors paying MORE for the successful jewelry that you
make -IF- you first enchanted the metals. Of course if you make something
that will sell easily enough to PC's, GO FOR IT (its your best bet in that
case) but if you are working your skill up and selling rarely -requested-
jewelry like the ones with SV Poison, etc, etc.. just sell it back to the
vendor.
Jacobson
Asag Order - http://www.asagorder.org
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| Celaeno replied to Empty on 06 Oct 2001 |
In that case, I hope you realize that the trivial on imbued jewelry is
AFAIK awfully high, and that imbued emerald jewelry pretty much bites.
For instance, platinum emerald rings are AC 4 10 svfire, platinum
imbued emerald rings are AC 4, 8 svfire, 2 svdisease, 4 dex and -4 str
- in addition to the fact that fire and disease resists are hardly
needed at the same time, can you think of any class/race who could
wear this that would give up 4 str for 4 dex, especially when most
Tunare worshippers aren't exactly strong to begin with? The Karana
imbue does the same thing, but at least it compensates by being a free
gem and giving some wisdom.
However, there's a third cultural option you're forgetting: pottery
idols. If you skill up high enough, you could make tunare range slot
idols with some decent stats, including 3 wis. You'd need help from a
rogue to make glaze, but you'd be able to use your imbues, and raising
pottery skill is much cheaper than jewelcraft as well as much faster
than tailoring. Also, you'll have an enchanter to help out with
getting mana vials :)
And for the fourth option: if your enchanter is a high elf, you could
teach her to smith. On her own, she could make enchanted mithril
armor, and with the druid's help she could make imbued enchanted
mithril armor. Tunare imbued smithed armor is, unlike the jewelry,
very nice stuff indeed. Heck, you could run around with a light blue
uberdruid dressed in homemade armor one day! :) (Also, I believe
skilling up as a smith will be cheaper than skilling up in jewelcraft)
Celaeno Duskwalker
Fier'dal wanderer of Erollisi Marr
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